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Lap Simulation Services

RCEV18N2 Dampers-C Fig3Lap simulation has become the "must have" set up tool for professional racing teams around the globe. As Chassissim distributors, Competition Systems have been at the forefront of this new and exciting field since 2007 with many successes in Australia and thoughout Asia.

Now, we can offer advanced vehicle dynamic modelling services to competitors from al fields.

 

A new way of looking at an old problem.

ChassisSim is one of the worlds most advanced and accurate vehicle simulation packages

Our expertise also extends to lap simulation services including tyre modelling, aero modelling and full kinematic analysis of your racing vehicle using Chassissim, the worlds most advanced, commercially available simulation software.

Sticker 400 x 100 red bannerDesigned specifically for motorsport an high performance automotive applications, Chassissim is used by teams in GP2, GP3, GT2, GT3, V8 Supercar, F3, NASCAR and DTM. With highly advanced features like a seven post shaker rig simulation, we can quickly and accurately optimise your car and point out key performance areas where it can be improved.

 

Take one test day and run it over and over again with endless possibilities.

 Using your actual lap data, Chassissim can recreate any lap over andover again with whatever changes you'd like to make. This is an invaluable tool for chassis set up as it can try different setups on exactly the lap that was actually run, instead of relying on changing weater, tyre quality and driver fatigue effecting results.

Chassissim Setup Service

A complete survey of your competition vehicle to detemine any weaknesses, and strengths, of your competition vehicle. Using the state of the art multi body fully transient simulation engine in Chassissim as well as teh Seven Post Rig toolbox, we can demonstrate where your car can improve and even use it to help design clean sheet cars from the bginning.

Case Study. Australian Sports Sedan

Built from a selection of top notch V8 Supercar suspension parts, this car was well built and had been fairly successful until the point that it was felt Chassissim would be the next big step forward.

The main problem was an almost total lack of power down ability and some balance issues that were not inspring driver confidence. The team had tried all the usual ''fixes' with no luck.

The first thing that leapt off the data was a complete absence of squat under acceleration, indicating a problem with the pitch centre heights. Once a full car survey had been done, it was apparent that the pitch centres were far too high for the centre of gravity this car had. The builders had done such a good job of dropping the centre of gravity, they hadn't though to take it into account when determining the suspension geometry and more or less followed what the Supercar team had been running. The front and rear roll centres were in a similar, but not as dire, situation.

Once the geometry was corrected to the suggestions from the lap simulations, confidence was a lot higher an lap times were a lot lower.

 

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